INTERACTIVE / VIDEO ART

For one hundred years, films were viewed at 24 frames per second. A shutter would pass in front of the projector lens as the film was advanced through the machine, and in that moment, the theater was cast into complete darkness. Our brains erase the darkness and blur the images to create motion. But what if you could expand those moments? What if you could let the audience blink along with the images they choose to see and create their own intermediate darkness. In "interruptus," different image sequences or storylines are played out at the same time, but depending on when the audience chooses to blink, they will follow one series of events or another. The result is an audience that can see the same film, but will come away from the viewing with completely different experiences after having seen it.

Luxury watchmaker Tourneau had a specific design in mind for their newest store on Madison Avenue in New York City: they wanted to create a permanent video art installation that focused on the concept of time.
"Harvest Time" was commissioned as a loopable experience that plays on a dedicated 40' screen built into the store.

The world's first Twitter-Integrated Choose Your Own Adventure Play.
Two young lovers begin a performance in front of a cellphone wielding audience and at various times, the audience can tweet what decisions they want the actors to make.
Depending on the choices of the audience, the story can end any number of ways, including in reconciliation, humor, anger and even death.

A theater piece in which actors interact with characters in real life and on screen.

Dozens of pumpkins were smashed after being dropped from a height of forty feet. The resulting video is a seamless, endless loop of pumpkin after pumpkin falling in slow motion and splattering across the ground. A forty-foot tall video was projected onto the white wall of a building in an arts district, with dozens more pumpkins set out for participants to smash in front of the projection. The end result is a study in both the beauty of destruction and the need to participate in it.

Along with Stephen Deaver and Chris Blunk, created a full room installation environment for CEDIA attendees to be immersed in a room of video screens that timed out with the presentation of a brand new secret speaker system playing audio from behind the screens. The result was the talk of the event, attended by over 50,000 people.





